February Dev Log - Episode 1 Rework



Greetings, Scientists!

February ended in the blink of an eye, and before we knew it we were already in March! We hope you’re as excited as we are for all the new stuff we've been working on including various refreshes of mechanics, and the progress we made on the Ceramics Processing!




New Builds and Feedback:

We’re stoked to announce that the main branch for the game has been updated with everything from our January post! We also want to thank you for all the constant feedback you provided in our Discord. We have been working hard on the changes the community suggested so we can make sure it is the best version of itself as we come close to re-releasing Episode 1!

As we are ramping up development of the reworked episode, we are testing out all the new improvements, and incorporating feedback on a weekly basis!




Objectives Refresh:

We have been hard at work freshening up the objectives and associated screens for the game, including completely revamping the objectives to be more flexible and responsive to the Player’s situation in game! All those changes will allow us to create more varied objective types in the future as well, giving us plenty of room to expand the game storyline.

You can now also play messages directly from the Objective Screen, making the game progression smoother and avoiding unnecessary navigation in the tablet.

When selecting objectives on screen, the objective now expands downwards to show all the options available. When a selection is made, the screen resizes around the selected option and the unselected ones animate, fitting the game UI nicely!




Ceramics Refresh (WIP):

We have simplified the Sifter, making it work more predictably and less RNG based. The processing speed is determined by a set volume input rate, making it process a starting substance with 50% Silica twice as fast as a starting substance with 25% Silica into purified Silica.

The Mixer “Recipe” (what the unit will produce) will soon be set directly from the given inputs, meaning:

  • Setting Silica to the top slot and Alumina to the middle slot will produce Fire Brick materials
  • Setting Alumina to the top slot and Silica to the middle slot will produce Kiln Brick materials

I know it is short and sweet, but we have so much more lined up still to update you on soon! We hope you’re as happy as we are about these changes, and we’ll see you again soon! In the meantime, make sure to check out our Dev Live Streams, and join us on Discord!

Catch you in the Verse,
Tau Ceti Labs

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