January Dev Log - A Fresh Start



Happy New Year, Scientists!

We’re excited to share our first Dev Log of the year with you all! This month’s update is mainly about metallurgy, resource links, as well as a first-look into our manufacturing room, currently in development. So sit back, grab your coffee, and jump on in!

Metal Buildings Update


Multiple buildings are currently in the works and can be seen coming to life on our Twitch channel! If you’re interested in seeing more behind-the-scenes work, make sure to jump in, subscribe and sit in with us while we develop the game!

There are 3 different buildings that can now produce metal ingots: the Inert Smelter, the Reaction Smelter, and the Allow Furnace. Each of these buildings will create different variations of metal ingots that you can use in manufacturing a vast amount of items later down the line.

Here is a brief rundown of their respective ingot production:

  • The Inert Smelter converts Alumina powder into Aluminum, but requires vast amounts of energy to produce ingots.
  • The Reaction Smelter will allow you to make iron and chromium ingots through aluminothermic reactions.
  • The Alloy Furnace takes specific metals in, and melts them down to create different alloys, like 304L stainless steel which, fun fact, is the same steel grade used on the SpaceX Starship!

Once production is complete, haulers will then move ingots and materials between buildings based upon how you link your resources.

Revamped Resource Links


We are always working hard to make the Lithobreak experience even better, and recently have worked hard on some nice QOL changes that we’re sure you will love!

Sources and sink nodes now have smooth transitions between buildings, sprites, and window locations, making for a more fluid gameplay experience. This can be seen most notably when turning on and off the building sprites using the lower right sprite toggle.

Resource links can now also handle ceramic substance and metal ingot routing. The different substance types are color coded for better visibility and easier set up of production lines. In the future, resource links will handle fluid piping routes as well!

Manufacturing Update


Our artist has been hard at work designing the metal processing buildings, but has also made a lot of progress on the station's next largest room, the Manufacturing Room!

This new room will house many metal printers of different sizes to supply different building parts, which will be extremely helpful to kickstart the moon mining operations on the horizon!

Thanks everyone for reading this month’s Dev Log! See you next month for more, and in the meantime you can check out our Dev Live Streams and join us on Discord!

Catch you in the Verge,
Tau Ceti Labs

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